Last time I gave an introduction to this series of articles
and explained what I am hoping to achieve with them. Hopefully that got you
excited about creating your own world and your ready to start the next step.
Today I will be talking about laying the foundations of your game area to give
yourself a good starting point.
Know what you want
In my last article I said the first thing that should be
done when creating your world is to talk to your players. This way you can come
up with the type of game you all want to play and will have fun with. This
conversation should give you a good idea of the type of world you're going to
be creating.
The approach I mentioned last time was to create a specific
gaming area within a larger world. This means that you could use an existing
world for your game, but your game area would be unique to you. The first thing
you should do is define your area by writing a short list of characteristics,
these could be both themes that are shared with the larger world and completely
unique aspects which exist just in that area.
Here is an example from my Shadowrun game:
Area characteristics:
- Corporate controlled Dystopia
- Cyber-fantasy
- Mystery
- Character Driven
These are pretty common characteristics of Shadowrun, maybe
even fairly generic but that is fine. Here you just want to create a short list
that you can refer back to, so you can make sure everything you write fits into
your world.
Next you should find some images/music/literature/anything
else that fits your characteristics to give you inspiration. This will help you visualise your world
better and give you something to base your descriptions on. Here are some of
the images I collected:
All of that should help you keep your
game area consistent. Next you should write a brief description of your area. Here
is an example:
The city of Eborac is built upon the
ruins of York, the city was originally burnt to the ground when the Archbishop
attempted to leave the Church of England to form his own perversion of Christianity
which believed The Awakening was a gift from god and that ordinary humans had
been judged unworthy and must be killed.
Very little is remaining of the
original city, after the 'cleansing' the Kasumi and Cord Corporations bought up
the land and built new Headquarters, hoping to create a new financial hub in
the north. In just 10 years Eborac had grown to three times the size of the
original city and both Corporations had become major powers in England.
The city was built out from the Corporate
District , or 'The Corps'. This has created a city literally separated by
class, with the rich and powerful living and working in 'The Corps', the middle
classes live around it in 'The Gardens'. It got this name because this
is where all the crops are grown and farming is done, as well as most of the
cities industry. Everyone else lives in 'The Ring' the outer limits of the
city. The Corps and The Garden are both surrounded by walls, separated from
each other but more importantly separated from the people living outside those
walls.
Those living in 'The Ring' are mostly
held in contempt by the upper classes but are tolerated because of the many
uses that can be found of having a poor desperate populace. 'The Ring'
surrounds the inner city, sprawling out for miles from the outer walls of 'The
Garden'. With very little law enforcement, crime is very high and gangs have
divided up the whole area.
The inner City is mostly inhabited by
Humans, with Meta-Humans and Awakened looked upon with suspicion, but 'The
Ring' is full of every race imaginable, but that doesn't mean they are
accepted.
This should act as an overview for you
to expand upon later. From this description we know that the City is dominated
by the Kasumi and Cord Corporations and that the poor live in slums outside the
city with the agriculture and industry in-between. Later we will expand upon
each of these facts and bring the city to life, but that should be enough to
keep you busy for now.
Next time I will be looking at
creating a map which can be used to allow the players to roam freely around the
city but let you keep control and know exactly what's ahead of them.
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