It has been way too long.
Like a retired hero asked once more to strap on his breast
plate only to find that his once rippling abs have turned to jelly, his
sword is seemingly much heavier than he remembered after 5 years of enjoying
life once again I set off on my quest to save a fair maiden by killing 16 innocent
monsters, knowing in the back of my mind that I no longer was the colossi
killing god I once was, but accepting the task without fear regardless.
It didn’t go well.
I'm confident that this will end well. |
Soon I had tracked, ridden, climbed and slaughtered my way
across the forbidden land once again standing victorious.
Yes it is an empty world where you only have a disembodied
voice and your horse for company. Yes it is exactly the same game that was
released in the UK in 2006 only prettier but, if asked to chose my favourite
game from the last decade I would chose this one every single time.
The same is true for ICO.
In 2002 this game blew my mind. Nearly a decade ago I was
getting bored of the usual games and took a punt on a game with beautiful, intriguing
cover art only to find a game of friendship, survival and discovery hidden
beneath.
This game had a huge impact on my 17 year old brain, the
lessons learnt through playing ICO have stuck with me through my working life
and I continue to apply today. But that is for another time.
Pretty girl + amazing view = ICO being a player. |
The two characters are at opposite ends of the spectrum in
terms of abilities, Yorda is flaky, physically weak with little to no mobility
(a typical 16 year old girl) but possesses a strong will and the ability to
open magically sealed doors whilst ICO is always on the move, climbing anything
he can reach and willingly attacking anything he perceives as a threat with an
ever trusty stick (a typical young boy!) but he has horns.
Using Yorda as my benchmark I still maintain to this day
that ICO is the prime example that 16 year old girls are essentially useless in
the real world where we don’t have magic doors!
It is impossible to talk about and review these games
without discussing the endings, which has made writing this review extremely
difficult as I don’t wish to spoil it for anyone who hasn’t played these games
before. These games are not only about the endings to stories but the journey
and how you got there. It’s about the character you were when you set out on
your adventure, what you have done to reach the climax and how that has changed
you in the process with events happening in each game which make you realise
that despite the lack of speech, narrative or other story telling mechanic you
have become emotionally invested in the characters and the games do an
excellent job of eliciting the response out of you that the game wanted to
continue the story. The fact that any back story between characters is merely
hinted at allows the player to imagine their own tale of events leading up to
the game, and no two people will ever come to the same conclusions.
These are the only games I have ever forced upon other
players, commanding them to play, watching them experience the same emotions I had
been through previously only for them to turn around and tell me the latest
news about the next game from the same developer that is of the same ilk.
I mentioned earlier that the controls took a bit of getting
used to but I believe I once read somewhere (or possibly made up) a number of years ago that the developer, Fumito Ueda, once said that the controls
were specifically designed like this to give further impress upon the player
the feeling of uselessness when confronting the adversaries found in the games, if this is the case then it works extremely well, whilst keeping the controls simple despite attempting some quite complex manoeuvres.
Fumito Ueda, for me at least, is up there with Miyamoto,
Kojima and Schafer as the name of a developer that I know I’ll be buying any
new game they release, on release day, safe in the knowledge of buying a game I'll enjoy.
Seriously, stop reading this, go out, buy the HD collection
of these games and be enlightened.
Score: 9/10
P.S. PAL the Squirrel is back!
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