Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts
Tuesday, 14 February 2012
Demo Station
This week was a small one for demos on PSN and Xbox Live, but here I will still give the my opinion on what dropped this week in this late edition of Demo Station.
Saturday, 4 February 2012
Demo Station
This week on Demo Station I look at the First Templar, Pixel Junk: Sidescroller and Under Seige. As if that wasn't enough for one week to follow up I am joined by Pixel Punk as we take on Syndicate's Co-op multiplayer, giving you two opinions for the price of one!
Thursday, 2 February 2012
The Infinite Stream 02/02/2012
The Infinite Stream is where we post about items that are news-worthy but not necessarily require their own full article. Check after the jump for news from 02/02/2012!
Saturday, 28 January 2012
Demo Station
This is a section of the site where we look at the demos that are made available during the PlayStation Network, Xbox Live Marketplace, Wii Shop and eShop updates from the previous week before singling out those worthy of praise or humiliation.
Wednesday, 28 December 2011
Infinity Feed's Top Video Games of 2011
Those game making people outdid themselves this year, giving us so many amazing games to play. So we at InfinityFeed have all picked our favourites, and figured we would share our thoughts. See our picks after the jump!
Sunday, 4 December 2011
ICO & Shadow of the colossus Classics HD Review.
It has been way too long.
Like a retired hero asked once more to strap on his breast
plate only to find that his once rippling abs have turned to jelly, his
sword is seemingly much heavier than he remembered after 5 years of enjoying
life once again I set off on my quest to save a fair maiden by killing 16 innocent
monsters, knowing in the back of my mind that I no longer was the colossi
killing god I once was, but accepting the task without fear regardless.
Friday, 2 December 2011
Battlefield 3 vs Modern Warfare 3
Battlefield 3 vs Modern Warfare 3
By Bieber
It's that time of year again when the latest batch of first person
shooters are released, just in time for the festive season. As usual there are
two main contenders, Activision's Modern Warfare 3 and EA's Battlefield 3.
These two titles have had massive advertising campaigns and boast a host of new
and improved features and gameplay but do they deliver? Well lets pit them both
against each other and see if we cannot separate the noob from the vet.
The single player experience of FPS's has been neglected of late in
favour of an enhanced multiplayer experience. Do either of these games break
the trend?
The Modern Warfare 3 campaign mode tries to be an epic action story but
ultimately fails to deliver. The game attempts to build tension through
different mission types and game play styles, but isn't at all engaging and I
found myself not caring about the fate of the characters. Activision tried to
make the player feel like a badass right out of a Schwarzenegger or Stallone
movie, but due the inept enemy AI most of the time the player is left feeling
more like Reb Brown.
The Battlefield 3 campaign mode on the other hand is much more engaging,
I found myself truly caring about the characters from the get go. The in
mission banter between NPC's allows you to get to know the characters, reminiscent
of the scene where Ripley meets Hicks and the rest of the marines in 'Aliens'
for the first time, leading you to actually care about your team when under
fire from the rather intelligent enemies. The gameplay is mixed up from time to
time allowing you to be an airplane gunner or driving a tank, this succeeds
where Modern Warfare 3 failed to deliver.
Modern Warfare 3's online experience is disappointing, feeling more like
an expansion pack for Modern Warfare 2. Some things have changed slightly, such
as the rewards system being split into offensive and defensive rewards, however
this doesn't offer much new over its predecessor. The survival mode is back,
sans-zombies. This time around the player is pitted against waves of
increasingly difficult enemies, similar to Gears of War's Horde mode. While
this is good it isn't anywhere near as ground breaking as the original Zombie Survival
mode.
Battlefield 3's multiplayer experience imposes a bigger emphasis on
working as a team opposed to running off on your own trying to be a hero. While
it does not have a plethora of extra modes the customisation options available
allowing for a more unique experience, keeping players engrossed and wanting to
play more to unlock new content. This feels like a totally new experience
rather than an expansion to previous content.
The graphics of Modern Warfare 3 are not much of a leap forward from its predecessor. The character models and environments still look great but the graphics fail when it comes to the backgrounds. This isn't so much of a problem when fully engaged in the action but once noticed it becomes hard to ignore, disengaging the player from the experience.

In conclusion Battlefield 3 rules supreme over Modern Warfare 3. Whereas
the latter lacks in depth, graphics and innovative ideas, Battlefield 3
delivers in all these areas, only lacking the extra modes. Clearly InfinityFeed
recommends Battlefield 3 over its competitor as it is much greater value for
money, rather than feeling like a glorified expansion pack.
Labels:
Battlefield,
Game,
Modern Warfare,
PC,
PS3,
Reviews,
Xbox 360
Wednesday, 16 November 2011
Batman Arkham City Review
Batman: Arkham City is one of the most anticipated releases
of the pre-Christmas game surge due to hit the high streets around the world alongside
the Legend of Zelda: Skyward Sword, Uncharted 3: Drakes Deception and Elder
Scrolls V: Skyrim, to name but a few, all vying for shelf space it will take
something special to keep Arkham City’s disc spinning in your disc drive for
longer than a week.

Arkham City takes you, as Batman, and dumps you slap bang in
the middle of the newly created segregated portion of Gotham known as Arkham
City. At first this can be a little imposing as you get the sense of being
Batman, lost behind enemy lines where pretty much everyone wants your head.
Arkham City is very much a living, breathing city, albeit one based on the
incarceration of its inhabitants, with enemies and NPC’s reacting in different
ways to actions happening around them. I can recall once witnessing, whilst
perched atop a gargoyle naturally, two inmates exercising together, one doing
sit ups whilst the other held his feet down. Arkham City is as much of a
character in Batman: Arkham City as Rapture is in Bioshock, you get glimpses of
what the buildings were once used for (such as courthouses, theatres and steel
mills) when they still belonged in Gotham and you now know that they are filled
to the rafters with those for whom the prison was built.
Getting around Arkham City is one factor of the game where
the game falls flat. Commuting around in Grand Theft Auto (except for Grand
Theft Auto IV) was tolerable because it was interesting and ultimately fun as
the game allowed you to pull handbrake turns in a mule. In Arkham City
travelling around the city is far from fun, feeling more like a chore than anything
else. This can most probably be attributed to the size of the city and the lack
of motorised transport available to Batman resulting in any attempt to travel
across the city taking much longer than would be considered necessary.

Many of Batman’s rogue gallery are also present within the
city with my only criticism being that there are perhaps a few too many crammed
in when fewer, with acknowledging nods to others ala Arkham Asylum, would have
sufficed. Too often there was a feeling that the story was being disjointed and
split into very noticeable chapters where Arkham Asylum’s story flowed
believably between the chapters to the point where you didn’t notice that a new
member of the rogue gallery was the current focus of the plot, this lesson
seemingly forgotten between games.
Arkham City is a fantastic game packed to bursting point
with side missions, collectables and challenges to keep gamers occupied for
weeks, for those who are easily distracted (i.e. me!) hours will be spent doing
everything they can find to do before continuing with the next chapter in the
story. Even once completed there is a plethora of challenge modes, collectables
and side quests to do giving you plenty of bang for your buck. Visually it is
stunning, Arkham looks and feels like it could be a very real threat to those
who don the cowl unprepared for what lies ahead and this is further enhanced by
the accompanying audio and musical score to really hammer home Batman’s
feelings of apprehension.
Overall Arkham City is Arkham Asylum only bigger, better,
more polished and well deserving of the 9 out of 10 score I was going to give
it ... until I reached the ending. Like a good anecdote which should gradually
build into a joke deserving of the prolonged build up the game was building up
nicely only for the punch line to be forgotten to the disappointment of those
whom had been gripped only to be let down at the finale. The ending was such a
disappointment for me that I verbally exclaimed “WTF? Bullcrap!” and
immediately docked the game a review point for the ending. Petty? Maybe, but I
bought this game, played and loved every minute of it only for it to let me
down in the most epic of ways imaginable at the finish line.
Score: 8/10
Uncharted 3 Review
"Who wants to find some treasure...?"
The Uncharted series is undoubtedly one of the gems in the Playstation's crown, the combination of puzzle solving, exploration and wild gun battles makes you want to grab your fedora and leather jacket and sign up for a crash course in archaeology. The latest instalment in Naughty Dog's hugely successful series then, has a lot to live up to, especially after seeing Drake sell out in the form of advertising Subway on national TV.
As with all Uncharted games the story feels much more like a Hollywood movie than a computer game. There exists the usual compliment of stunning set locations, beautiful but deadly female co stars and a fair amount of explosions, but that's not all. As we explore Drake's past in order to uncover the secret truth about his ancestor Sir Francis Drake you cannot help but be drawn in by the mystery; like a good book or film the plot will keep you glued to your controller and all thoughts of time, schedules or work go out the window. But be warned, whilst the plot is intriguing enough to keep you guessing right up to the end, the big reveal is a bit of an anti-climax and doesn't really provide the closure that is needed, considering all the time and emotion you have invested in the characters.

Much like Tin Tin or Indiana Jones, Drake has survived some truly remarkable events, from multiple plane crashes to going one on one with a Hind, and Uncharted 3 does not disappoint in terms of its action. The story keeps Drake hanging on the edge of disaster, sometimes literally by his fingertips, and keeps the player on the edge of their seat. There is no moment to relax in Uncharted as once you think you're safe and you can stop to catch your breath a new, and often deadly, challenge turns up. This keeps the game flowing, and even the slow areas are still very intense.
It's not just the story that helps the game feel and act like a movie, the game-play itself is also an integral part. As those of you who have played the previous Uncharted games know they are a mix of freestyle exploration and puzzle solving with intense 3rd person gun battles. Uncharted 3's predecessors managed to link these two different game styles well and Drakes new adventure is no exception, each level feels expertly designed to give the player that smug little buzz that comes from solving a particular puzzle or clearing an area silently. The flow of the game has also been designed skilfully, with each section subtly hinting the right direction whilst making it feel as if it is the players own desire to follow that path, this continues to make the game feel more like a movie, but one in which you are the star. The interactive cut scene style events, where the player still maintains control further elevates the game into being more like blockbuster, giving real satisfaction when you not only survive the burning building, but you made it look good also. The addition of player interactive cut scenes have also been used in some of the slower parts of the game, such as trudging through the desert, making then much more compelling.
The new additions to the fighting controls further add to the game's movie-like flow with Drake now being able to dodge and counter enemy attacks much like the fight system used in the recent Batman games. Drake can also interact with his environment during fights creating some hilariously cool and unique moments that look almost as if they have been choreographed into the story (my personal favourite being using a giant fish to beat down one of the goons). Whilst the addition of the advanced fighting controls has added a new element to the game there are some changes that are not so welcome.
Firstly, the free running controls have been tweaked so now you sprint automatically by just using the control stick, whilst X is now jump or climb. Whilst not a big change from the previous version which had X as sprint, jump and climb it has created a noticeable drop in the feel and therefore the flow of the game. Previously, holding X down would make Drake run, jump or climb when reaching an area where you could do those actions. This gave a feel of continuous movement that echoed that of a live action film, which is one of the unique characteristics of the game that make it so appealing. Whilst it is still possible to achieve this with Uncharted 3, Naughty Dog seem to have made the process much more difficult and frustrating. As now you need to time when you press X in order to achieve that film-like flow, otherwise you'll have Drake bounding forward in a pointless leap or off the edge of cliff making you restart what should have been a simple section from the beginning.
The second failing in the gameplay is the shooting; whilst I understand that Drake is not a military standard marksman, he does have some proficiency with weapons but in this version cannot seem to hit the broad side of a barn door, requiring you to take extra time and care in aiming just to hit your target. This in conjunction with the fact that the AI appears to be a supremely intelligent sniper who, no matter the situation, will get headshots and continue to attack even during sandstorms and tidal waves, makes for some rather one sided gun fights, that will often leave you frustrated and confused as to where you went wrong.

Overall Rating 7.5
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