Ezio may be old, but he's still got it!
The fourth instalment of the hugely popular Assassin's Creed
games arrived with promises of improved graphics, environments and most
importantly (in my opinion) answers. Having played through all three of the
previous console games, one of the most intriguing, yet simultaneously annoying, points of the series is how it hints
at a much wider and deeper narrative that we only ever see glimpses of. So, eager to
have all my questions answered, I swan-dived into the haystack game.
As I said, I have played through the three console games and loved them all (even if I was a little disappointed with Brotherhood
which felt more like Assassin's Creed 2.1) so Assassin's Creed: Revelations has some high benchmarks to live up to.
The game begins right where Brotherhood left off - Desmond, our
modern day assassin, is in a coma having retrieved the Apple of Eden just before the credits rolled. With the memory of Subject 16 as your guide, Desmond is told that to fully
recover his mind and awake from his coma he needs to relive both Altair and
Ezio's final memories, allowing the Animus to differentiate between the three
different assassins. This leads nicely
into what is one of the best written and intriguing plots I have
had the privilege to play. As Ezio (now older and a little wiser) searches for
Altair's hidden library and the reasons why the old assassins failed, we uncover
more facts about the Assassin order and are given the chance to play as Altair
again, witnessing what happened after the end of the first game. If this isn't
enough to get your mind racing, as you explore this new world there are hidden
memory fragments which, when collected, allow you to unlock part of Desmond's
past, allowing us to finally see how and why he arrived at Abstergo in the
first place. With this going on alongside the optional quests, storylines and
challenges, it would be easy for the game to feel overwhelming, but the open
world sandbox style allows the player to tackle each element at their own pace. If you get bored with Ezio, you can play as Altair or Desmond. The missions too have
had some serious thought put into them and are no longer just the standard 'go
here kill this man', rinse and repeat - now you have to bribe heralds to start
riots, or pickpocket guards to get keys (one mission even has Ezio picking flowers).
Overall the story is amazing, I've tried to be as vague as possible here so as
not to give anything away as I really do not want to spoil those jaw dropping
moments that exist when finally the answers to questions that many of us have
help since the first game are revealed. All I will say is that the game earns
its title, as the final moments are truly revelations.
Now that's one hell of a scenic view |
Ubisoft seem to have actually listened to comments made
after the disappointment of Assassin's Creed Brotherhood and have really
concentrated on making this the best AC game yet. In Brotherhood, Rome, to me, just felt like a rehash of Assassin's Creed 2 environments, but Constantinople looks and feels much fresher - from the architecture of the city, to the people living in it, everything has had a revamp.
Graphically too there appears to have been a big leap forward from the previous
games, with the characters moving and fighting more fluidly with very few
visual errors, i.e. feet disappearing or
characters walking on air. The game play too has had some improvement, as previously
stated there is a variety of missions and characters to play that
help keep the game flowing and stopping the player losing interest. For example, Desmond's missions are all first person and involve you navigating Portal-style challenges which, whilst frustrating at first, are hugely rewarding when
completed. Also, gaining assassin dens now requires you to assassinate the Templar
captains, but beware, any pro-assassin actions (such as buying shops, recruiting
new assassins or killing guards) alerts the Templers to your presence. Fill the
meter and you risk them attacking and retaking your dens, new side missions
allow you to defend your dens by entering into an RTS style level as you
position troops and barricades to survive waves of Templar enemies. Ubisoft have also kept some things the same, the Brotherhood system of recruits still exists and
requires you to send off assassins to other cities to fight battles. The controls have also been given a little tweak so as to make the fighting
much more fluid and to allow players to see when and whom to counter, often a
difficult task in large fights in the previous games. However, the controls are
not yet perfect, and unfortunately I doubt they ever will be. Even with the expertly
designed levels and improved fluidity, you will still often find that the primary cause of you failing a mission or dying is not down to poor choices or lesser skills, but to
some foible with the controls; meaning that Ezio, Desmond or Altair will at
times hurl themselves off the edges of cliffs or jump and grab walls that you
had tried to dodge. This has been, and always will be a problem with free running
games such as this (see my review of Uncharted 3 for a truly terrible control
style), which try to use simple controls to achieve quite complex actions. This
is, however, only a minor fault as the game's design has limited it much more than its predecessors, and as a mild annoyance it is forgivable, especially when
you manage to create one of those rare perfect moments where everything works perfectly!
I think they ran out of time when designing the flags |
Whilst Ubisoft have stated that they have concentrated their
efforts on the single player campaign, they have also managed to spend time
adding improvements to the multiplayer first seen in Assassin's Creed Brotherhood.
Originally this was a novel idea that
quickly lost its momentum after you had played it a few times. The concept
involves you trying to track and kill other players whilst avoiding being
killed yourself, simple, which unfortunately
means boring [Debatable - Dish]. Again, listening to critics the development team have added new
play styles, including capture the flag, character customisation and a guild
system. Whilst not original ideas they do help to increase the multiplayer appeal,
but only slightly and I suspect that player numbers will slowly dwindle after several
plays.
In conclusion, Assassin's Creed: Revelations is a truly
remarkable game, Ubisoft have tweaked and pruned the existing elements whilst
throwing in some wild new ones to create a game worthy of a master assassin.
Bar the inevitable control issues, that come with all free running games I have
found it truly difficult to find a flaw with this game. Even the multiplayer is
fun for a while, and hasn't been designed to be anything more than an amusing side note.
After the slight disappointment that was Assassin's Creed: Brotherhood I must admit I
was more tentative about Revelations, but I was wrong to be! For fans of the series this
is a must buy!
Infinity Feed Score 9/10
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